#ifndef _boidSpecies_h_
#define _boidSpecies_h_

#include <vector>
class boid;

class boidSpecies
    {
    public:
     boidSpecies(void);
     void add(boid *);
     vector<boid*> * neighbors(boid *);
     vector<boid*>& members(void) { return members_; }
     float minSpeed, maxSpeed, maxAcceleration;
     float minSeparation;
     float senseRange;
    private:
     vector<boid *> members_;
    };

#endif
