import sys, time, math, os from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * from EmptyTexture2D import * startdir = os.getcwd() + os.sep camera = PerspCamera() camera.moveBackward(15) light1 = Light() light2 = Light() light2.position = [-1, 1, -1, 0] material = Material(diffuse=Color.White) xform = SimpleTransform(rotateAxis=[1,1,1]) tex = Texture2D(startdir + 'grass.jpg') texCamera = OrthoCamera(left=-1.5,right=1.5,bottom=-1.5,top=1.5) circleTex = Texture2D(startdir + 'circle.tiff') blend = Transparency(blendSource=GL_ONE, blendDest=GL_ONE) copyTex = EmptyTexture2D() circles = [] circles.append([Color([1,0,0,0.4]), 1, 0, 1, 7]) circles.append([Color([0,1,0,0.4]), 1, 1, 1.1, 8]) circles.append([Color([0,0,1,0.4]), 1, 2, 1.2, 9]) circles.append([Color([1,1,0,0.4]), 1, 3, 1.3, 10]) circles.append([Color([1,0,1,0.4]), 1.4, 4, 1, 11]) circles.append([Color([0,1,1,0.4]), 1.5, 5, 1, 12]) circles.append([Color([1,0,0,0.4]), -0.5, 0, 1, 5]) circles.append([Color([0,1,0,0.4]), -0.5, 1, 1.1, 4]) circles.append([Color([0,0,1,0.4]), -0.5, 2, 1.2, 3]) circles.append([Color([1,1,0,0.4]), 0.6, -5, 1.3, 10]) circles.append([Color([1,0,1,0.4]), 0.4, -3, 1, 11]) circles.append([Color([0,1,1,0.4]), 0.7, -4, 1, 12]) circles.append([Color([1,1,0,0.4]), 2.6, -5, -1.3, 1]) circles.append([Color([1,0,1,0.4]), 2.4, -3, -1, -1]) circles.append([Color([0,1,1,0.4]), 2.7, -4, -1, 0]) startTime = time.time() def drawWorld(): w = glutGet(GLUT_WINDOW_WIDTH) h = glutGet(GLUT_WINDOW_HEIGHT) glViewport(0, 0, w, h) glScissor(0, 0, w, h) camera.apply() Color.X11['DeepSkyBlue'].clear() light1.apply() light2.apply() material.apply() copyTex.apply() xform.pushApply() glutSolidTeapot(3) xform.pop() copyTex.disable() tex.apply() glBegin(GL_QUADS) glNormal3f(0, 0, 1) glTexCoord2f(0, 0) glVertex3f(-10, -4, -10) glTexCoord2f(1, 0) glVertex3f(10, -4, -10) glTexCoord2f(1, 1) glVertex3f(10, -4, 10) glTexCoord2f(0, 1) glVertex3f(-10, -4, 10) glEnd() tex.disable() material.disable() def drawTexture(): glViewport(0, 0, 256, 256) glScissor(0, 0, 256, 256) glDisable(GL_DEPTH_TEST) texCamera.apply() t = time.time() - startTime Color.Grey20.clear() texCamera.apply() blend.apply() circleTex.apply() for c in circles: c[0].apply() glPushMatrix() glTranslatef(math.sin(t*c[1]+c[2]), math.cos(t*c[3]+c[4]), 0) glBegin(GL_QUADS) glTexCoord2i(0,0) glVertex2f(-1.0, -1.0) glTexCoord2i(1,0) glVertex2f(1.0, -1.0) glTexCoord2i(1,1) glVertex2f(1.0, 1.0) glTexCoord2i(0,1) glVertex2f(-1.0, 1.0) glEnd() glPopMatrix() circleTex.disable() blend.disable() glEnable(GL_DEPTH_TEST) copyTex.apply() glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 256, 256, 0) copyTex.disable() def draw(): drawTexture() drawWorld() glutSwapBuffers() def keyboard(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist += 4 elif key == ',': cameraVelDist += -4 def keyboardUp(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist -= 4 elif key == ',': cameraVelDist -= -4 def specialkey(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn += 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn -= 90 elif key == GLUT_KEY_UP: cameraVelPitch += 90 elif key == GLUT_KEY_DOWN: cameraVelPitch -= 90 def specialkeyUp(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn -= 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn += 90 elif key == GLUT_KEY_UP: cameraVelPitch -= 90 elif key == GLUT_KEY_DOWN: cameraVelPitch += 90 cameraVelPitch = 0.0 cameraVelTurn = 0.0 cameraVelDist = 0.0 prevTime = time.time() def update(): global cameraVelPitch, cameraVelTurn, cameraVelDist, xform global prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelPitch * dt) camera.turn(cameraVelTurn * dt) camera.moveForward(cameraVelDist * dt) xform.rotateAngle += 10 * dt glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutKeyboardUpFunc(keyboardUp) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glEnable(GL_SCISSOR_TEST) glutMainLoop()