glActiveTextureARB(GL_TEXTURE0_ARB) glEnable(GL_TEXTURE) glBindTexture(texid1) glActiveTextureARB(GL_TEXTURE1_ARB) glEnable(GL_TEXTURE) glBindTexture(texid2) ... glBegin(GL_QUADS) glTexCoord2f(0, 0) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0, 0) glVertex3f(-5, -5, 0) ...