import sys, time, math, os from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * startdir = os.getcwd() + os.sep camera = PerspCamera() camera.moveBackward(12) camera.moveUp(2) camera.pitch(-10) light = Light() light.position = [1, 3, 2, 0] material1 = Material(diffuse=Color.White) material2 = Material(diffuse=Color([0.7, 0.55, 0.1, 1])) tex1 = Texture2D(startdir + 'grass.jpg', minFilter=GL_LINEAR_MIPMAP_LINEAR) lightmap = Texture2D(startdir + 'ramp.tiff') def drawCylinder(): glPushMatrix() glRotatef(-90, 1, 0, 0) glTranslatef(0, 0, -3) gluCylinder(quadric, 1.5, 1.0, 6.0, 16, 1) glPopMatrix() def drawFloor(): material1.apply() tex1.apply() glBegin(GL_QUADS) glNormal3f(0, 1, 0) glTexCoord2f(0, 0) glVertex3f(-10, -3, -10) glTexCoord2f(16, 0) glVertex3f(10, -3, -10) glTexCoord2f(16, 16) glVertex3f(10, -3, 10) glTexCoord2f(0, 16) glVertex3f(-10, -3, 10) glEnd() tex1.disable() def draw(): Color.X11['DeepSkyBlue'].clear() camera.apply() light.apply() drawFloor() material2.apply() lightmap.apply() drawCylinder() lightmap.disable() glutSwapBuffers() def keyboard(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist += 4 elif key == ',': cameraVelDist += -4 def keyboardUp(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist -= 4 elif key == ',': cameraVelDist -= -4 def specialkey(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn += 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn -= 90 elif key == GLUT_KEY_UP: cameraVelPitch += 90 elif key == GLUT_KEY_DOWN: cameraVelPitch -= 90 def specialkeyUp(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn -= 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn += 90 elif key == GLUT_KEY_UP: cameraVelPitch -= 90 elif key == GLUT_KEY_DOWN: cameraVelPitch += 90 cameraVelPitch = 0.0 cameraVelTurn = 0.0 cameraVelDist = 0.0 prevTime = time.time() def update(): global cameraVelPitch, cameraVelTurn, cameraVelDist global prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelPitch * dt) camera.turn(cameraVelTurn * dt) camera.moveForward(cameraVelDist * dt) glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutKeyboardUpFunc(keyboardUp) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) quadric = gluNewQuadric() gluQuadricTexture(quadric, GL_TRUE) glutMainLoop()