import sys, time, math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * import os startdir = os.getcwd() + os.sep camera = PerspCamera() camera.moveBackward(5) light = Light() material = Material(diffuse=[1, 0.8, 0.1, 0.4]) xform = SimpleTransform(rotateAngle=0, rotateAxis=[1,1,1]) blend = Transparency(blendSource=GL_SRC_ALPHA, blendDest = GL_ONE_MINUS_SRC_ALPHA) def draw(): Color.X11['DeepSkyBlue'].clear() camera.apply() light.apply() material.apply() blend.apply() xform.pushApply() glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE) glutSolidTeapot(1) glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) glDepthFunc(GL_EQUAL) glutSolidTeapot(1) glDepthFunc(GL_LESS) xform.pop() blend.disable() glutSwapBuffers() def keyboard(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist += 4 elif key == ',': cameraVelDist += -4 def keyboardUp(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist -= 4 elif key == ',': cameraVelDist -= -4 def specialkey(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn += 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn -= 90 elif key == GLUT_KEY_UP: cameraVelPitch += 90 elif key == GLUT_KEY_DOWN: cameraVelPitch -= 90 def specialkeyUp(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn -= 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn += 90 elif key == GLUT_KEY_UP: cameraVelPitch -= 90 elif key == GLUT_KEY_DOWN: cameraVelPitch += 90 cameraVelPitch = 0.0 cameraVelTurn = 0.0 cameraVelDist = 0.0 prevTime = time.time() def update(): global cameraVelPitch, cameraVelTurn, cameraVelDist global prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelPitch * dt) camera.turn(cameraVelTurn * dt) camera.moveForward(cameraVelDist * dt) xform.rotateAngle += dt * 50 glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutKeyboardUpFunc(keyboardUp) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glutMainLoop()