import sys, time, math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * import os startdir = os.getcwd() + os.sep camera = PerspCamera() camera.moveBackward(15) fog = Fog(mode=GL_LINEAR,start=2,end=100,color=Color.X11['DeepSkyBlue']) light = Light() cow = WFObject(startdir+'cow.obj') cowXform = SimpleTransform(rotateAngle=0, rotateAxis=[1,1,1]) overlayCamera = OrthoCamera() overlayTex = Texture2D(startdir+'goldfrm.tiff', texenv=GL_REPLACE) overlayBlend = Transparency(blendSource=GL_SRC_ALPHA, blendDest = GL_ONE_MINUS_SRC_ALPHA) def draw(): Color.X11['DeepSkyBlue'].clear() camera.apply() fog.apply() light.apply() cowXform.pushApply() cow.draw() cowXform.pop() fog.disable() overlayCamera.apply() overlayTex.apply() overlayBlend.apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex2f(0, 0) glTexCoord2f(1, 0) glVertex2f(1, 0) glTexCoord2f(1, 1) glVertex2f(1, 1) glTexCoord2f(0, 1) glVertex2f(0, 1) glEnd() overlayBlend.disable() overlayTex.disable() glutSwapBuffers() def keyboard(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist += 4 elif key == ',': cameraVelDist += -4 def keyboardUp(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist -= 4 elif key == ',': cameraVelDist -= -4 def specialkey(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn += 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn -= 90 elif key == GLUT_KEY_UP: cameraVelPitch += 90 elif key == GLUT_KEY_DOWN: cameraVelPitch -= 90 def specialkeyUp(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn -= 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn += 90 elif key == GLUT_KEY_UP: cameraVelPitch -= 90 elif key == GLUT_KEY_DOWN: cameraVelPitch += 90 cameraVelPitch = 0.0 cameraVelTurn = 0.0 cameraVelDist = 0.0 prevTime = time.time() def update(): global cameraVelPitch, cameraVelTurn, cameraVelDist global prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelPitch * dt) camera.turn(cameraVelTurn * dt) camera.moveForward(cameraVelDist * dt) cowXform.rotateAngle += dt * 50 glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutKeyboardUpFunc(keyboardUp) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glutMainLoop()