import sys, time, math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * import os startdir = os.getcwd() + os.sep camera = PerspCamera() camera.moveBackward(15) camera.moveUp(2) camera.pitch(-20) light = Light() light.position = [1, 3, 2, 0] material1 = Material(diffuse=Color.White) material2 = Material(diffuse=[1, 1, 1, 0.2]) tex1 = Texture2D(startdir + 'grass.jpg', minFilter=GL_LINEAR_MIPMAP_LINEAR) tex2 = Texture2D(startdir + 'slashes.tiff') tex3 = Texture2D(startdir + 'carpaint.jpg') tex4 = Texture2D(startdir + 'flowers.tiff') blend1 = Transparency(blendSource=GL_SRC_ALPHA, blendDest = GL_ONE_MINUS_SRC_ALPHA) blend2 = Transparency(blendSource=GL_SRC_ALPHA, blendDest = GL_ONE) xform = SimpleTransform(rotateAxis=[1, 0.1, 0.5]) startTime = time.time() def drawCylinder(): xform.pushApply() glRotatef(90, 1, 0, 0) glTranslatef(0, 0, -2) gluCylinder(quadric, 1.5, 1.0, 6.0, 16, 1) xform.pop() def drawFloor(): material1.apply() tex1.apply() glBegin(GL_QUADS) glNormal3f(0, 1, 0) glTexCoord2f(0, 0) glVertex3f(-10, -4, -10) glTexCoord2f(16, 0) glVertex3f(10, -4, -10) glTexCoord2f(16, 16) glVertex3f(10, -4, 10) glTexCoord2f(0, 16) glVertex3f(-10, -4, 10) glEnd() tex1.disable() glDepthFunc(GL_EQUAL) blend1.apply() tex2.apply() glBegin(GL_QUADS) glNormal3f(0, 1, 0) glTexCoord2f(0, 0) glVertex3f(-10, -4, -10) glTexCoord2f(1, 0) glVertex3f(10, -4, -10) glTexCoord2f(1, 1) glVertex3f(10, -4, 10) glTexCoord2f(0, 1) glVertex3f(-10, -4, 10) glEnd() tex2.disable() blend1.disable() glDepthFunc(GL_LESS) def draw(): Color.X11['DeepSkyBlue'].clear() camera.apply() light.apply() drawFloor() material2.apply() tex3.apply() drawCylinder() tex3.disable() glDepthFunc(GL_EQUAL) blend2.apply() tex4.apply() glEnable(GL_TEXTURE_GEN_S) glEnable(GL_TEXTURE_GEN_T) glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP) glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP) drawCylinder() glDisable(GL_TEXTURE_GEN_S) glDisable(GL_TEXTURE_GEN_T) tex4.disable() blend2.disable() glDepthFunc(GL_LESS) glutSwapBuffers() def keyboard(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist += 4 elif key == ',': cameraVelDist += -4 def keyboardUp(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist -= 4 elif key == ',': cameraVelDist -= -4 def specialkey(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn += 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn -= 90 elif key == GLUT_KEY_UP: cameraVelPitch += 90 elif key == GLUT_KEY_DOWN: cameraVelPitch -= 90 def specialkeyUp(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn -= 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn += 90 elif key == GLUT_KEY_UP: cameraVelPitch -= 90 elif key == GLUT_KEY_DOWN: cameraVelPitch += 90 cameraVelPitch = 0.0 cameraVelTurn = 0.0 cameraVelDist = 0.0 prevTime = time.time() def update(): global cameraVelPitch, cameraVelTurn, cameraVelDist global prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelPitch * dt) camera.turn(cameraVelTurn * dt) camera.moveForward(cameraVelDist * dt) xform.rotateAngle = (time.time()-startTime)*20 glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutKeyboardUpFunc(keyboardUp) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) quadric = gluNewQuadric() gluQuadricTexture(quadric, GL_TRUE) glutMainLoop()