import sys, time, math, os from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * from EmptyTexture2D import * startdir = os.getcwd() + os.sep cubeCams = [] camera = PerspCamera(fovy=90) cubeCams.append({"cam":camera, "dir":GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "tex":EmptyTexture2D()}) camera = PerspCamera(fovy=90) camera.yRot = 90 cubeCams.append({"cam":camera, "dir":GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "tex":EmptyTexture2D()}) camera = PerspCamera(fovy=90) camera.xRot = -90 cubeCams.append({"cam":camera, "dir":GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "tex":EmptyTexture2D()}) camera = PerspCamera(fovy=90) camera.yRot = 180 cubeCams.append({"cam":camera, "dir":GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "tex":EmptyTexture2D()}) camera = PerspCamera(fovy=90) camera.yRot = -90 cubeCams.append({"cam":camera, "dir":GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "tex":EmptyTexture2D()}) camera = PerspCamera(fovy=90) camera.xRot = 90 cubeCams.append({"cam":camera, "dir":GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "tex":EmptyTexture2D()}) camera = PerspCamera() camera.moveBackward(15) light = Light() material1 = Material(diffuse=[1, 0.8, 0.1, 1]) material2 = Material(diffuse=[0, 0.5, 0.6, 1]) xform1 = SimpleTransform(translate=[5, 0, 0], rotateAxis=[0.2, 1, 0.5]) xform2 = SimpleTransform(translate=[-5, 0, 3]) tex = Texture2D(startdir + 'grass.jpg') orthoCam = OrthoCamera() def drawWorld(): Color.X11['DeepSkyBlue'].clear() light.apply() tex.apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex3f(-100, -3, -100) glTexCoord2f(1, 0) glVertex3f(100, -3, -100) glTexCoord2f(1, 1) glVertex3f(100, -3, 100) glTexCoord2f(0, 1) glVertex3f(-100, -3, 100) glEnd() tex.disable() material1.apply() xform1.pushApply() glutSolidCube(2.0) xform1.pop() material2.apply() xform2.pushApply() glutSolidSphere(2.0, 16, 16) xform2.pop() material2.disable() def drawCameraViews(): w = glutGet(GLUT_WINDOW_WIDTH) h = glutGet(GLUT_WINDOW_HEIGHT) glViewport(0, 0, w, h) glScissor(0, 0, w, h) orthoCam.apply() Color.Black.clear() Color.White.apply() cubeCams[1]["tex"].apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex2f(0, 0.25) glTexCoord2f(1, 0) glVertex2f(0.25, 0.25) glTexCoord2f(1, 1) glVertex2f(0.25, 0.5) glTexCoord2f(0, 1) glVertex2f(0, 0.5) glEnd() cubeCams[0]["tex"].apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex2f(0.25, 0.25) glTexCoord2f(1, 0) glVertex2f(0.5, 0.25) glTexCoord2f(1, 1) glVertex2f(0.5, 0.5) glTexCoord2f(0, 1) glVertex2f(0.25, 0.5) glEnd() cubeCams[4]["tex"].apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex2f(0.5, 0.25) glTexCoord2f(1, 0) glVertex2f(0.75, 0.25) glTexCoord2f(1, 1) glVertex2f(0.75, 0.5) glTexCoord2f(0, 1) glVertex2f(0.5, 0.5) glEnd() cubeCams[3]["tex"].apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex2f(0.75, 0.25) glTexCoord2f(1, 0) glVertex2f(1, 0.25) glTexCoord2f(1, 1) glVertex2f(1, 0.5) glTexCoord2f(0, 1) glVertex2f(0.75, 0.5) glEnd() cubeCams[2]["tex"].apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex2f(0.25, 0) glTexCoord2f(1, 0) glVertex2f(0.5, 0) glTexCoord2f(1, 1) glVertex2f(0.5, 0.25) glTexCoord2f(0, 1) glVertex2f(0.25, 0.25) glEnd() cubeCams[5]["tex"].apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex2f(0.25, 0.5) glTexCoord2f(1, 0) glVertex2f(0.5, 0.5) glTexCoord2f(1, 1) glVertex2f(0.5, 0.75) glTexCoord2f(0, 1) glVertex2f(0.25, 0.75) glEnd() def draw(): glViewport(0, 0, 256, 256) glScissor(0, 0, 256, 256) for c in cubeCams: c["cam"].apply() drawWorld() c["tex"].apply() glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 256, 256, 0) c["tex"].disable() drawCameraViews() glutSwapBuffers() def draw0(): camera.apply() drawWorld() glutSolidTeapot(2.0) glutSwapBuffers() def keyboard(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist += 4 elif key == ',': cameraVelDist += -4 def keyboardUp(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist -= 4 elif key == ',': cameraVelDist -= -4 def specialkey(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn += 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn -= 90 elif key == GLUT_KEY_UP: cameraVelPitch += 90 elif key == GLUT_KEY_DOWN: cameraVelPitch -= 90 def specialkeyUp(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn -= 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn += 90 elif key == GLUT_KEY_UP: cameraVelPitch -= 90 elif key == GLUT_KEY_DOWN: cameraVelPitch += 90 cameraVelPitch = 0.0 cameraVelTurn = 0.0 cameraVelDist = 0.0 prevTime = time.time() startTime = time.time() def update(): global cameraVelPitch, cameraVelTurn, cameraVelDist global prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelPitch * dt) camera.turn(cameraVelTurn * dt) camera.moveForward(cameraVelDist * dt) xform1.rotateAngle += dt * 50 t = time.time() - startTime xform1.translate[1] = abs(math.sin(t))*10 - 3 xform2.translate[1] = abs(math.sin(t*3))*7 - 3 glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutKeyboardUpFunc(keyboardUp) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glEnable(GL_SCISSOR_TEST) glutMainLoop()