#ifndef __textureMovie_h__
#define __textureMovie_h__

#include <GL/gl.h>

class textureMovie
    {
    public:
        textureMovie(char *filename,float);
        ~textureMovie(void);
        void update(float t);
        void bind(void);
    private:
        void readCtexFrames(char * filename);
        GLuint texid_;
        int currentFrame_, numFrames_;
        float fps_, startTime_;
        struct _frame **data_;
    };

#endif
