#ifndef _fireParticles_h_
#define _fireParticles_h_

#include <dms/Vector3.h>

class fireParticles
    {
    public:
     fireParticles(int numParticles,dms::Vector3,float);
     void initialize(void);
     void update(void);
     void draw(void);
    private:
     void initParticle(int n);
     int numParticles_;
     struct _particle * particles_;
     dms::Vector3 posCenter_, tailOffset_, colorMin_, colorMax_;
     float posRadius_;
    };

#endif
