When: Tuesday/Thursday 11:00 am - 12:50 pm
Where: CFA 242 / 265
Instructor: Dave Pape
Office: CFA 287
Office hours: Tues/Wed 1-2
This production course extends students knowledge of OpenGL and interactive graphics programming, building on the fundamentals learned in Programming Graphics 1. The course will cover advanced techniques for rendering, animation, and interaction. Students will work in small teams to produce a significant semester project, of their own choosing.
OpenGL Programming Guide, Third Edition, Mason Woo et al.
Other books/websites that may be of interest:
The major areas that we will examine are:
This schedule may change, depending on the interests of the class.
You are allowed up to two free absences; after that, each absence will cost you 2% of your overall grade. A significant fraction of class time is going to be spent doing hands-on work, applying the concepts that have been covered in lecture; regular attendance will be vital to actually learning these concepts.
Assignments will be OpenGL programs that make use of the concepts taught in class. They will be given in class, and due electronically the following week. Late assignments are penalized -25% per 24 hour period that they're late. (So one that's more than 72 hours late will not be worth any points.)
Assignments will be graded first on whether they visually accomplish what was required, using the techniques specified, and second on code quality. It is important that code be clear and understandable, both so that you can work on it, and so that others can make use of it in the future.
All of the short (one week) programming assignments are meant to evaluate your individual skills, and must be solely your own work. Work is to be done individually - do not share code with, write code for, or copy code from other students. This applies to all assignments while they are outstanding - i.e., until everyone's program has been turned in and graded. A first violation of this policy will result in failure of the assignment; repeated violations will result in failure of the course. See below for further official warnings about plagiarism.
The final projects can be done in teams of up to 3 persons. Collaboration / consulting with people outside the team is acceptable, as long as the outsiders aren't just doing the project for you - the team members are still expected to be responsible for the project itself.
(Borrowed from CS Department)
Generally, incomplete ("I") grades are not given. However, very rarely, circumstances truly beyond the student's control prevent him or her from completing work in the course. In such cases the instructor may give a grade of "I". The student will be given instructions and a deadline for completing the work, usually no more than 30 days past the end of the semester. "I" grades can be given only if the following conditions are met:
Incompletes cannot be given as a shelter from poor grades. It is the student's responsibility to make a timely resignation from the course if he or she is doing poorly for any reason.
I will send any e-mail relating to this course to your official buffalo.edu address. Be sure that you check this address. Do not ask me to send e-mail to another address instead - if you don't want to use the buffalo.edu mail system, forward your mail from there to whatever system you do use.
Also, be warned that mail from free services like Hotmail or Yahoo has a strong chance of being caught by spam filters. Hence, I recommend not sending me e-mail from such an address, if you want to be certain that I'll receive it.
As of the Fall 2003 semester, all DMS production courses now carry a lab fee of $100 per course.
If you have a disability (physical, learning or psychological) which may make it difficult for you to carry out the course work as outlined, and/or requires accomodations such as recruiting note takers, readers, or extended time on exams and assignments, please contact the Office of Disability Services, 25 Capen Hall, 645-2608, and also your instructor during the first two weeks of class. ODS will provide you with information and will review appropriate arrangements for reasonable accomodations.
Plagiarism is literary theft and a betrayal of trust. The term is derived from the Latin word for kidnapper and refers to the act of signing one's own name to words, phrases, or ideas which are the literary property of another. Plagiarism comes in many forms, all to be avoided: outright copying, or paraphrase, or a mosaic or disguised use of words and phrases from an unacknowledged source. To avoid plagiarism, make it your habit to put quotation marks around words and phrases, or to isolate and indent longer passages, that you are using from someone else's writing. And be sure to cite the source, in a footnote or endnote, or within parentheses in your text. The penalties for plagiarism can be severe: from an F for the particular assignment, to an F for the course, to referral of the case to the Dean of Undergraduate Education for administrative judgment. If you are unsure about how to use and document sources, please consult with your instructor.
If you are planning a student production which involves using any prop which could be interpreted to be a weapon [toy gun, BB gun, knife, etc.] and you are planning to shoot on the UB campus or any other public place, you must obtain written permission from Campus Security or the equivalent authority before you shoot. If you do not, you will face serious problems including possible expulsion from the university.