import sys, time, math, os from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * dir = os.getcwd() + os.sep camera = PerspCamera() camera.pitch(-20) camera.moveBackward(15) tex = Texture2D(dir+'caustic.tif') material1 = Material() material2 = Material(diffuse=Color.X11['brown']) fog = Fog(color=Color([0.1, 0.5, 0.4, 0]), mode=GL_LINEAR, start=1, end=40) light = Light() light.position=[1,3,1] startTime = time.time() def setupTexGen(): glEnable(GL_TEXTURE_GEN_S) glEnable(GL_TEXTURE_GEN_T) glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) glTexGenfv(GL_S, GL_EYE_PLANE, [0.1, 0, 0, 0]) glTexGenfv(GL_T, GL_EYE_PLANE, [0, 0, 0.1, 0]) def draw(): fog.color.clear() camera.apply() light.apply() fog.apply() setupTexGen() tex.apply() material1.apply() t = time.time() - startTime glPushMatrix() glTranslatef(math.sin(t/8)*6, 0, math.cos(t/8)*6) glRotatef(radiansToDegrees(t/8)+90, 0, 1, 0) glScalef(1, 1, 3) glutSolidSphere(1, 32, 16) glPopMatrix() material2.apply() glBegin(GL_QUADS) glNormal3f(0, 1, 0) glVertex3f(-30, -5, 30) glVertex3f(30, -5, 30) glVertex3f(30, -5, -30) glVertex3f(-30, -5, -30) glEnd() tex.disable() glutSwapBuffers() def keyboard(key, x, y): global viewDistance if key == chr(27): sys.exit(0) elif key == '.': camera.moveForward(1) elif key == ',': camera.moveBackward(1) def specialkey(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY += 90 elif key == GLUT_KEY_RIGHT: cameraVelY -= 90 elif key == GLUT_KEY_UP: cameraVelX += 90 elif key == GLUT_KEY_DOWN: cameraVelX -= 90 def specialkeyUp(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY -= 90 elif key == GLUT_KEY_RIGHT: cameraVelY += 90 elif key == GLUT_KEY_UP: cameraVelX -= 90 elif key == GLUT_KEY_DOWN: cameraVelX += 90 cameraVelX = 0.0 cameraVelY = 0.0 prevTime = time.time() def update(): global viewRotX, viewRotY, cameraVelX, cameraVelY global prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelX * dt) camera.turn(cameraVelY * dt) glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glutMainLoop()