Both S & T coordinates can use texgen, to apply 2D textures with automatic coordinates.
This is done by making similar glTexGen calls for the T coordinate (but using a different plane).
SplaneCoefficients = [ 1, 0, 0, 0 ] glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR) glTexGenfv(GL_S, GL_EYE_PLANE, SplaneCoefficients) glTexGenfv(GL_S, GL_OBJECT_PLANE, SplaneCoefficients) TplaneCoefficients = [ 0, 1, 0, 0 ] glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR) glTexGenfv(GL_T, GL_EYE_PLANE, TplaneCoefficients) glTexGenfv(GL_T, GL_OBJECT_PLANE, TplaneCoefficients)