#include <dms/JPEGImage.h> JPEGImage(char * filename=0); void loadFile(char * filename);
JPEGImage(char * filename)
If a file name is passed to the constructor, the given file is
loaded. Otherwise, it defaults to an empty, 0x0 image.
Example:
JPEGImage image("texture.jpg");
void loadFile(char * filename)
Loads image data from the given jpeg file.
Example:
JPEGImage image; image.loadFile("texture.jpg");