#include <dms/FileImage.h> FileImage(char * filename=0); void loadFile(char * filename);
FileImage(char * filename)
If a file name is passed to the constructor, the given file is
loaded. Otherwise, it defaults to an empty, 0x0 image.
Example:
FileImage image("texture.jpg");
void loadFile(char * filename)
Loads image data from the given file.
loadFile() currently supports TIFF, JPEG, and SGI (RGB) formatted
images; it attempts to determine the file's type based on the extension
of filename. Therefore, the name should end in ".tif",
".tiff", ".jpg", ".jpeg", ".sgi",
or ".rgb", as appropriate.
Example:
FileImage image; image.loadFile("mandrill.tif");