3. Make a waterfall
Create a scene with an animated stream and waterfall.
Use both a particle system and dynamic textures.
- The stream and waterfall should use animated textures
for the moving water.
This can be either a movie texture (a looping sequence
of images), or a static texture with a changing
transformation.
- Use a particle system to create spray rising at the
base of the waterfall. The system can resemble the
examples from class, such as fountainParticle,
but it will need to be at least slightly different.
Particles should be emitted from a line, or rectangle,
at the base of the waterfall. They should rise more
slowly than the fountain or fire particles.
- Use textured polygons for the particles, rather than
just lines or points.
- Put some other, static objects in the scene - ground,
trees, perhaps some rocks.
For extra credit:
- Add sound to the scene. A basic roar for the falls,
and running water sound for the stream. Make the roar
of the falls positional - i.e. it should be louder when
the camera is close to the falls, and softer when the
camera is further away. Directionality is not required,
although if you use fmod, it will do that for you.
- Add turbulence to the motion of the particles.
Their motion should be more complex than simply rising
or being affected by simple wind & gravity vectors.
Turn in the project in the usual manner - create a tar file, and
copy it to /home/dms/dave/424/in/07/.