import sys, math, time from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * viewRotY = 0 viewRotX = 0 tex = Texture2D("contour.tif") def draw(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(50.0, 1.0, 1.0, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0.0, 0.0, -10.0) glRotatef(viewRotX, 1.0, 0.0, 0.0) glRotatef(viewRotY, 0.0, 1.0, 0.0) tex.apply() planeCoefficients = [ 1, 0, 0, 0 ] glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR) # glTexGenfv(GL_S, GL_OBJECT_PLANE, planeCoefficients) glTexGenfv(GL_S, GL_EYE_PLANE, planeCoefficients) glEnable(GL_TEXTURE_GEN_S) glTranslatef(math.sin(time.time()/1),0,0) glutSolidTeapot(2.0) glutSwapBuffers() def keyboard(key, x, y): if key == chr(27): sys.exit(0) def specialkey(key,x,y): global viewRotX, viewRotY if key == GLUT_KEY_LEFT: viewRotY = viewRotY + 3 elif key == GLUT_KEY_RIGHT: viewRotY = viewRotY - 3 elif key == GLUT_KEY_UP: viewRotX = viewRotX + 3 elif key == GLUT_KEY_DOWN: viewRotX = viewRotX - 3 glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(700,700) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutIdleFunc(glutPostRedisplay) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glutMainLoop()