import sys, time, math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * import trackd prevTime = time.time() trackd.init(4505) object1 = WFObject('smallcow.obj') object2 = WFObject('smallcow.obj') def draw(): glViewport(0,0,1024,768) glScissor(0,0,1024,768) drawView(0) glutSwapBuffers() def drawView(offset): glClearColor(0, 0.3, 0.5, 0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() # glOrtho(-5,5, 0,8, -10,10) gluPerspective(77, 10.0/8.0, 0.1, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslate(offset * 0.2, -4, -10) glPushMatrix() wand = trackd.sensor(1) glTranslatef(wand[0], wand[1], wand[2]) glRotatef(wand[4], 0, 1, 0) glRotatef(wand[3], 1, 0, 0) glRotatef(wand[5], 0, 0, 1) object1.draw() glPopMatrix() glPushMatrix() wand = trackd.sensor(2) glTranslatef(wand[0], wand[1], wand[2]) glRotatef(wand[4], 0, 1, 0) glRotatef(wand[3], 1, 0, 0) glRotatef(wand[5], 0, 0, 1) glRotatef(90, 0, 1, 0) object2.draw() glPopMatrix() def keyboard(key, x, y): if key == chr(27): sys.exit(0) def specialkey(key,x,y): pass def specialkeyUp(key,x,y): pass def update(): trackd.update() glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(1024,768) glutCreateWindow(sys.argv[0]) glutFullScreen() glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glEnable(GL_DEPTH_TEST) glEnable(GL_NORMALIZE) glEnable(GL_SCISSOR_TEST) glutMainLoop()