To compute a bounding sphere, find a center, and then the most distant vertex:
xsum,ysum,zsum = 0,0,0 for v in obj.vertices: xsum += v[0] ysum += v[1] zsum += v[2] center = [ xsum / len(obj.vertices) , ysum / len(obj.vertices), zsum / len(obj.vertices) ] radius = 0 for v in obj.vertices: d = distance(v, center) if d > radius: radius = d