To compute a bounding sphere, find a center, and then the most distant vertex:
xsum,ysum,zsum = 0,0,0
for v in obj.vertices:
xsum += v[0]
ysum += v[1]
zsum += v[2]
center = [ xsum / len(obj.vertices) , ysum / len(obj.vertices), zsum / len(obj.vertices) ]
radius = 0
for v in obj.vertices:
d = distance(v, center)
if d > radius:
radius = d