OpenGL Functions

GL function names follow a standardized scheme


All begin with "gl", followed by the basic name of the command


When there's only one possible form of arguments:






OpenGL Functions

When arguments can take multiple forms:

e.g. the Color function has the forms:






OpenGL Constants

Constants are defined for certain function arguments

Constant names are all in capital letters, in the form:

e.g. possible arguments for glBegin() are:






GLUT

OpenGL Utility Toolkit

GLUT provides a simple interface for opening & managing windows, and getting input from the keyboard & mouse.

It also defines a basic program structure - an event loop, with callback functions.


GLUT documentation






GLUT Framework






GLUT Events

Events in GLUT include:






GLUT Functions - Setup

glutInit(sys.argv)
Initialize GLUT
sys.argv is the command-line arguments



glutInitDisplayMode(mode)
Tell GLUT what GL-related options the window should have
mode is a bitwise-or'ed (the | operator) subset of: (other options exist, but we won't be using them in this class)



glutInitWindowSize(x,y)
Set the initial size of the window (in pixels)



glutInitWindowPosition(x,y)
Set the window's initial location on the screen (in pixels, from the upper left corner)



glutCreateWindow(title)
Tell GLUT to create the window. The window will not actually appear immediately.
title is the name of the window.





GLUT Functions - Callbacks

glutDisplayFunc(function)
Gives the name of a function to call whenever the graphics must be drawn.



glutKeyboardFunc(function)
Gives the name of a function to call whenever a key is pressed.
function takes 3 arguments - key, x, y. key is the key that was pressed; x & y are the position of the mouse when the key was pressed.



glutKeyboardUpFunc(function)
Gives the name of a function to call whenever a key is released.
function takes 3 arguments - key, x, y. key is the key that was released; x & y are the position of the mouse when the key was pressed.



glutSpecialFunc(function)
Gives the name of a function to call whenever a 'special' key is pressed.
function takes 3 arguments - key, x, y. key is the key that was pressed, e.g. GLUT_KEY_UP, GLUT_KEY_HOME; x & y are the position of the mouse when the key was pressed.



glutMouseFunc(function)
Gives the name of a function to call whenever a mouse button is pressed or released.
function takes 4 arguments - button, state, x, y. button is the button that was pressed - GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUFFON; state is either GLUT_DOWN or GLUT_UP; x & y are the position of the mouse when the button's state changed.



glutTimerFunc(msecs, function, value)
Gives the name of a function to call when msecs (or more) milliseconds have elapsed. value is an argument to pass to function.



glutIdleFunc(function)
Gives the name of a function to call when there are no events left to be handled.





GLUT Functions - Other

glutMainLoop()
Starts GLUT's event loop. This function never returns, so code after it will not be executed.



glutPostRedisplay()
Generates a "window needs redrawing" event, forcing GLUT to call your draw function
This can be called from an event callback function, to force redrawing when something changes. If called from the idle function, the window will be constantly redrawn.





GLUT Example

# Minimal program to open & clear a window.
import sys
from OpenGL.GLUT import *
from OpenGL.GL import *
from OpenGL.GLU import *

def draw():
    glClear(GL_COLOR_BUFFER_BIT)
    glFlush()

def keyboard(key, x, y):
    if key == 'q':
        sys.exit(0)
    elif key == ' ':
        print 'Mouse is at', x, y

glutInit([])
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB)
glutInitWindowSize(200, 200)
glutInitWindowPosition(0,0)
glutCreateWindow(sys.argv[0])
glutDisplayFunc(draw)
glutKeyboardFunc(keyboard)
glutMainLoop()





Photorealism






Perception






Color

Colors in the physical world can be any wavelength, or combination of wavelengths, of light


ColorWavelength
Violet 420 nm
Blue 470 nm
Green 530 nm
Yellow 580 nm
Orange 620 nm
Red 700 nm





The Eye

Rods & cones absorb light, send signal to brain






Color Perception

Any visible wavelength is perceived the same as some combination of 3 basic colors
(roughly blue, green, and red)






RGB Color

RGB = Red , Green , Blue
Each component (R, G, or B), ranges from a minimum (no intensity) to a maximum (full intensity), typically 0.0 to 1.0.






Color on the Computer

glColor3f(1.0, 0.5, 0.0)

Computer numbers have a finite resolution - how many distinct values can be represented

24 bit color = 8 bits red + 8 bits green + 8 bits blue
(a.k.a. 8 bits per component)
8 bits = 256 possible values

32 bit color usually means 8 bits red + 8 bits green + 8 bits blue + 8 bits alpha
16 bit color can be 5 bits red + 6 bits green + 5 bits blue


HDRI: High Dynamic Range Imaging - uses 16 or 32 bits per component






RGB Photography


Prokudin-Gorskii, ca. 1910





RGB Photography






CMY Color

CMY = Cyan , Magenta , Yellow
    C = 1.0 - R
    M = 1.0 - G
    Y = 1.0 - B

CMYK = Cyan , Magenta , Yellow , Black






HSV Color

HSV = Hue , Saturation , Value






Color Gamuts






Luminance

The "brightness" of a color.

Formula, used in NTSC television standard, based on human perception:

    0.30 * R + 0.59 * G + 0.11 * B






Real-world Luminance

Background Luminance
Moonless overcast night sky 0.00003 cd/m^2
Moonlit clear night sky 0.03
Twighlight sky 3
Overcast day sky 300
Day sky with sunlit clouds 30,000


Rods & cones adapt to average level of illumination

Rods most sensitive at low levels (scotopic vision)

Cones more sensitive at higher levels (photopic vision)



Creative Commons License
This document is by Dave Pape, and is released under a Creative Commons License.