import sys, time, math, os from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from dmsgl import * startdir = os.getcwd() + os.sep camera = PerspCamera() camera.moveBackward(15) light = Light() material1 = Material(diffuse=[1, 0.8, 0.1, 1]) material2 = Material(diffuse=[0, 0.5, 0.6, 1]) material3 = Material(diffuse=[0.5, 0.7, 0.9, 1], shininess=40, specular=[1,1,1,1]) xform1 = SimpleTransform(translate=[5, 0, 0], rotateAxis=[0.2, 1, 0.5]) xform2 = SimpleTransform(translate=[-5, 0, 3]) xform3 = SimpleTransform(rotateAxis=[1, -1, 0.1]) height1 = 10 height2 = 7 cameraVelPitch = 0.0 cameraVelTurn = 0.0 cameraVelDist = 0.0 prevTime = time.time() startTime = time.time() def draw(): Color.X11['DeepSkyBlue'].clear() camera.apply() light.apply() Color.Green.apply() glBegin(GL_QUADS) glVertex3f(-100, -3, -100) glVertex3f(100, -3, -100) glVertex3f(100, -3, 100) glVertex3f(-100, -3, 100) glEnd() material1.apply() xform1.pushApply() glutSolidCube(2.0) xform1.pop() material2.apply() xform2.pushApply() glutSolidSphere(2.0, 16, 16) xform2.pop() material2.disable() xform3.pushApply() material3.apply() glutSolidTeapot(2.0) material3.disable() xform3.pop() glutSwapBuffers() def keyboard(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist += 4 elif key == ',': cameraVelDist += -4 def keyboardUp(key, x, y): global cameraVelDist if key == chr(27): sys.exit(0) elif key == '.': cameraVelDist -= 4 elif key == ',': cameraVelDist -= -4 def specialkey(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn += 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn -= 90 elif key == GLUT_KEY_UP: cameraVelPitch += 90 elif key == GLUT_KEY_DOWN: cameraVelPitch -= 90 def specialkeyUp(key,x,y): global cameraVelPitch, cameraVelTurn if key == GLUT_KEY_LEFT: cameraVelTurn -= 90 elif key == GLUT_KEY_RIGHT: cameraVelTurn += 90 elif key == GLUT_KEY_UP: cameraVelPitch -= 90 elif key == GLUT_KEY_DOWN: cameraVelPitch += 90 from socket import * udpsock = socket(AF_INET, SOCK_DGRAM) udpsock.bind(('', 4550)) udpsock.setblocking(0) def checkSocket(): while True: try: data = udpsock.recv(1024) except error: return print 'received command:', data c = compile(data, 'udp socket', 'single') eval(c,globals()) def update(): checkSocket() global cameraVelPitch, cameraVelTurn, cameraVelDist, prevTime t = time.time() dt = t - prevTime prevTime = t camera.pitch(cameraVelPitch * dt) camera.turn(cameraVelTurn * dt) camera.moveForward(cameraVelDist * dt) xform1.rotateAngle += dt * 80 t = time.time() - startTime xform1.translate[1] = abs(math.sin(t*2))*height1 - 3 xform2.translate[1] = abs(math.sin(t/1.5))*height2 - 3 xform3.rotateAngle += dt * 30 glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutKeyboardUpFunc(keyboardUp) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) os.chdir(startdir) glutMainLoop()