Assignment 3

DUE: Tuesday, 1 November 2005, 11:59:59 pm
  (via e-mail, to depape@buffalo.edu)

Create a program that uses textures and blending

The program should use at least 2 distinct texture images.

At least one textured object in the scene should be something that you assign texture coordinates to yourself (i.e. you have to make some calls to glTexCoord).

You may use my example Texture2D code, or you may write your own, to handle creating the textures.

For the blending part, you can use it however you like - alpha in a texture, alpha in a color, the "standard" BlendFunc, or some other type of blending.

Extra credit will be given for dynamic textures - e.g.: