import sys, time, math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * import os startDir = os.getcwd() + os.sep flashScreen = 0 prevSine = 1 height = 0 def draw(): global flashScreen if flashScreen > 0: glClearColor(1, 1, 0, 0) flashScreen -= 1 else: glClearColor(0, 0, 0, 0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(50.0, 1.0, 1.0, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0.0, -3.0, -10) glTranslatef(0, height, 0) glutSolidTeapot(2) glutSwapBuffers() def keyboard(key, x, y): if key == chr(27): sys.exit(0) def update(): global prevSine, height, flashScreen sine = math.sin(time.time()) height = math.fabs(sine*5) if sine * prevSine <= 0: flashScreen = 2 boingSound.play() prevSine = sine glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) import pygame pygame.mixer.init() boingSound = pygame.mixer.Sound(startDir + "boing.wav") glutMainLoop()