import sys, time, math from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * filter = 0 viewDistance = 7.0 viewRotY = 0.0 viewRotX = 0.0 cameraVelX = 0.0 cameraVelY = 0.0 prevTime = time.time() def draw(): glClearColor(0.5, 0.7, 1, 0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(50.0, 1.0, 1.0, 100.0) glMatrixMode(GL_MODELVIEW) drawObjects() drawFilter() glutSwapBuffers() def drawFilter(): glMatrixMode(GL_PROJECTION) glLoadIdentity() glMatrixMode(GL_MODELVIEW) glLoadIdentity() glDisable(GL_LIGHTING) glEnable(GL_BLEND) if filter == 0: # Do nothing glBlendFunc(GL_ZERO, GL_ONE) elif filter == 1: # Dim the scene glBlendFunc(GL_ZERO, GL_SRC_ALPHA) glColor4f(0, 0, 0, 0.5) elif filter == 2: # Dim the scene glBlendFunc(GL_ZERO, GL_SRC_COLOR) glColor4f(1, 0, 0.5, 1) elif filter == 3: # Invert all the colors glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO) glColor4f(1, 1, 1, 1) glBegin(GL_QUADS) glVertex2f(-1,-1) glVertex2f(1,-1) glVertex2f(1,1) glVertex2f(-1,1) glEnd() glDisable(GL_BLEND) def drawObjects(): glEnable(GL_LIGHTING) glLoadIdentity() glTranslatef(0.0, 0.0, -viewDistance) glRotatef(viewRotX, 1.0, 0.0, 0.0) glRotatef(viewRotY, 0.0, 1.0, 0.0) glLightfv(GL_LIGHT0, GL_POSITION, [-1, 1, 1, 0]) glMaterialfv(GL_FRONT, GL_DIFFUSE, [1, 1, 1, 1]) glPushMatrix() glTranslatef(0.0, -2.0, -5.0) glutSolidSphere(2.5, 16, 8) glPopMatrix() glMaterialfv(GL_FRONT, GL_DIFFUSE, [1, 0, 0, 1]) glPushMatrix() glTranslatef(-1.0, -1.0, -2.0) glutSolidCube(2.0) glPopMatrix() glMaterialfv(GL_FRONT, GL_DIFFUSE, [0, 1, 0, 1]) glPushMatrix() glTranslatef(1.0, -1.0, 0.0) glRotatef(-90.0, 1.0, 0.0, 0.0) glutSolidCone(1.5, 3.5, 16, 1) glPopMatrix() def keyboard(key, x, y): global viewDistance, filter if key == chr(27): sys.exit(0) elif key == '.': viewDistance -= 1 elif key == ',': viewDistance += 1 elif key == ' ': filter = (filter + 1) % 4 def specialkey(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY += 90 elif key == GLUT_KEY_RIGHT: cameraVelY -= 90 elif key == GLUT_KEY_UP: cameraVelX += 90 elif key == GLUT_KEY_DOWN: cameraVelX -= 90 def specialkeyUp(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY -= 90 elif key == GLUT_KEY_RIGHT: cameraVelY += 90 elif key == GLUT_KEY_UP: cameraVelX -= 90 elif key == GLUT_KEY_DOWN: cameraVelX += 90 def update(): global viewRotX, viewRotY, cameraVelX, cameraVelY global prevTime t = time.time() dt = t - prevTime prevTime = t viewRotX += cameraVelX * dt viewRotY += cameraVelY * dt glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(500,500) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glutMainLoop()