DUE: Tuesday, 30 November 2004, 11:59:59 PM
(electronically, to email@example.com)
Continue work on your semester project.
For this phase, you are to add texturing.
Your project should use at least 2 distinct texture images.
At least one textured object in the scene should be something that you assign texture coordinates to yourself (i.e. you have to make some calls to glTexCoord).
You may use my example Texture2D code, or you may write your own, to handle creating the textures.
For a bit of extra credit, you can use dynamic textures - e.g.:
(The key here is that the texture should progressively change over time, as the program runs.)