import sys, time, math, os import Image from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * from Texture2D import * startDir = os.getcwd() viewDistance = 15.0 viewRotY = 0.0 viewRotX = 0.0 cameraVelX = 0.0 cameraVelY = 0.0 prevTime = time.time() def doSelect(): glSelectBuffer(1000) glRenderMode(GL_SELECT) glInitNames() glPushName(0) draw() hits = glRenderMode(GL_RENDER) print "" for hit in hits: minDepth, maxDepth, names = hit if names[0] == 1: print 'Square is visible', elif names[0] == 2: print 'Teapot is visible', elif names[0] == 3: print 'Sphere is visible', print '\t\thitdata:', hit def draw(): glClearColor(0, 0.3, 0.5, 0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(50.0, 1.0, 1.0, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0.0, 0.0, -viewDistance) glRotatef(viewRotX, 1.0, 0.0, 0.0) glRotatef(viewRotY, 0.0, 1.0, 0.0) drawSquare() drawTeapot() drawSphere() glutSwapBuffers() def drawSquare(): glLoadName(1) glPushMatrix() glTranslatef(-3, 2, 0) tex1.apply() glBegin(GL_QUADS) glTexCoord2f(0, 0) glVertex3f(-1, -1, 0) glTexCoord2f(2, 0) glVertex3f(1, -1, 0) glTexCoord2f(2, 2) glVertex3f(1, 1, 0) glTexCoord2f(0, 2) glVertex3f(-1, 1, 0) glEnd() tex1.disable() glPopMatrix() def drawTeapot(): glLoadName(2) glPushMatrix() glTranslatef(3, 0, 0) tex2.apply() glutSolidTeapot(2) tex2.disable() glPopMatrix() def drawSphere(): glLoadName(3) glPushMatrix() glTranslatef(0, -4, 0) tex3.apply() gluSphere(quadric,2,32,16) tex3.disable() glPopMatrix() def keyboard(key, x, y): global viewDistance if key == chr(27): sys.exit(0) elif key == '.': viewDistance -= 1 elif key == ',': viewDistance += 1 elif key == 's': doSelect() def specialkey(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY += 90 elif key == GLUT_KEY_RIGHT: cameraVelY -= 90 elif key == GLUT_KEY_UP: cameraVelX += 90 elif key == GLUT_KEY_DOWN: cameraVelX -= 90 def specialkeyUp(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY -= 90 elif key == GLUT_KEY_RIGHT: cameraVelY += 90 elif key == GLUT_KEY_UP: cameraVelX -= 90 elif key == GLUT_KEY_DOWN: cameraVelX += 90 def update(): global viewRotX, viewRotY, cameraVelX, cameraVelY global prevTime t = time.time() dt = t - prevTime prevTime = t viewRotX += cameraVelX * dt viewRotY += cameraVelY * dt glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) os.chdir(startDir) tex1 = Texture2D('carparts.tif') tex2 = Texture2D('brick.jpg') tex3 = Texture2D('earth.jpg') quadric = gluNewQuadric() gluQuadricTexture(quadric, GL_TRUE) glutMainLoop()