Light Source Color

Light sources can have a color & intensity.
The default is full white.

    blue = [0.1, 0.4, 1, 1]
    glLightfv(GL_LIGHT0, GL_DIFFUSE, blue)

The color of a light defines how much red, green, and blue light is shining on an object.
The color of a material defines how much red, green, and blue light it reflects.

The final color we see is the combination of the two - corresponding components are multiplied together.