Direction in 2D is a single angle - heading
| X/Y plane | X/Z plane | |
|---|---|---|
|
x = cos(heading)
y = sin(heading) |
x = cos(heading)
z = -sin(heading) |
Direction in 3D can be described by 2 angles - heading & pitch
x = cos(heading) * cos(pitch)
y = sin(pitch)
z = -sin(heading) * cos(pitch)