glBegin(GL_TRIANGLES) glVertex2f(0.0, 0.0) glVertex2f(0.5, 0.0) glVertex2f(0.25, 0.5) glEnd()
glTranslatef(0.5, -0.2, 0.0) glBegin(GL_TRIANGLES) glVertex2f(0.0, 0.0) glVertex2f(0.5, 0.0) glVertex2f(0.25, 0.5) glEnd()