import sys, time, math, Image from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * ballPos = [0, 0, -5] viewDistance = 15.0 viewRotY = 0.0 viewRotX = 0.0 cameraVelX = 0.0 cameraVelY = 0.0 prevTime = time.time() def draw(): glClearColor(0.5, 0.7, 1, 0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(50.0, 1.0, 1.0, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0, 0, -viewDistance) glRotatef(viewRotX, 1, 0, 0) glRotatef(viewRotY, 0, 1, 0) glTranslatef(0, -4, 0) glEnable(GL_LIGHTING) glLightfv(GL_LIGHT0, GL_POSITION, [0, 20, 0, 1]) drawFloor() glMaterialfv(GL_FRONT, GL_DIFFUSE, [0.1, 0.7, 0.2]) glPushMatrix() glTranslatef(ballPos[0], ballPos[1], ballPos[2]) gluSphere(quadric, 1.0, 32, 16) glPopMatrix() glDisable(GL_LIGHTING) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glColor4f(0, 0, 0, 0.6) glPushMatrix() glTranslatef(20*ballPos[0]/(20-ballPos[1]), 0.01, 20*ballPos[2]/(20-ballPos[1])) glRotatef(90.0, 1, 0, 0) gluDisk(quadric, 0, 1, 32, 1) glPopMatrix() glDisable(GL_BLEND) glutSwapBuffers() textureID = 0 def drawFloor(): glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, textureID) glMaterialfv(GL_FRONT, GL_DIFFUSE, [1,1,1,1]) glBegin(GL_QUADS) glNormal3f(0, 1, 0) glTexCoord2f(0,0) glVertex3f(-20, 0, -20) glTexCoord2f(1,0) glVertex3f(20, 0, -20) glTexCoord2f(1,1) glVertex3f(20, 0, 20) glTexCoord2f(0,1) glVertex3f(-20, 0, 20) glEnd() glBindTexture(GL_TEXTURE_2D, 0) glDisable(GL_TEXTURE_2D) import os startDir = os.getcwd() + os.sep def initTexture(filename): img = Image.open(startDir + filename) img = img.transpose(Image.FLIP_TOP_BOTTOM) img = img.convert('RGB') global textureID textureID = glGenTextures(1) glBindTexture(GL_TEXTURE_2D, textureID) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img.size[0], img.size[1], 0, GL_RGB, GL_UNSIGNED_BYTE, img.tostring()) glBindTexture(GL_TEXTURE_2D, 0) def keyboard(key, x, y): global viewDistance if key == chr(27): sys.exit(0) elif key == '.': viewDistance -= 1 elif key == ',': viewDistance += 1 def specialkey(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY += 90 elif key == GLUT_KEY_RIGHT: cameraVelY -= 90 elif key == GLUT_KEY_UP: cameraVelX += 90 elif key == GLUT_KEY_DOWN: cameraVelX -= 90 def specialkeyUp(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY -= 90 elif key == GLUT_KEY_RIGHT: cameraVelY += 90 elif key == GLUT_KEY_UP: cameraVelX -= 90 elif key == GLUT_KEY_DOWN: cameraVelX += 90 def update(): global viewRotX, viewRotY, cameraVelX, cameraVelY, ballPos global prevTime t = time.time() dt = t - prevTime prevTime = t viewRotX += cameraVelX * dt viewRotY += cameraVelY * dt ballPos[0] = math.sin(time.time()) * 5 ballPos[2] = math.cos(time.time()) * 5 ballPos[1] = abs(math.sin(time.time()*2)) * 8 glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(500,500) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHT0) initTexture("floor.jpg") quadric = gluNewQuadric() glutMainLoop()