Other Blend Functions

General blending formula is:

R = SourceFactor * Rs + DestinationFactor * Rd
G = SourceFactor * Gs + DestinationFactor * Gd
B = SourceFactor * Bs + DestinationFactor * Bd

(Rs, Gs, Bs) is the source color (object being drawn)
(Rd, Gd, Bd) is the destination color (color already in the framebuffer)

SourceFactor and DestinationFactor are defined by glBlendFunc()



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