No TexCoords

Every vertex has texture coordinates associated with it.

When a polygon is filled in, the vertices' texcoords are interpolated to get the texcoords of each pixel drawn.

If glTexCoord is not called for a vertex, it inherits whatever texcoord was previously set.
The default coordinates, if glTexCoord is never called, are (0,0).

If all vertices of a polygon get the same texcoords, then the polygon's pixels will all be filled with the same color from the texture.



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