import sys, time from math import * from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * viewRotY = 0 viewRotX = 0 cameraVelX = 0 cameraVelY = 0 prevTime = time.time() def draw(): glClearColor(0, 0.3, 0.5, 0) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(50.0, 1.0, 1.0, 100.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0.0, 0.0, -4.0) glRotatef(viewRotX, 1.0, 0.0, 0.0) glRotatef(viewRotY, 0.0, 1.0, 0.0) glLightfv(GL_LIGHT0, GL_POSITION, [-0.5, 0.2, 1, 0]) glLightfv(GL_LIGHT0, GL_DIFFUSE, [1, 1, 1, 1]) glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, [1, 1, 1, 1]) glMaterialfv(GL_FRONT, GL_SPECULAR, [1, 1, 1, 1]) glMaterialf(GL_FRONT, GL_SHININESS, 80) drawSphere() glutSwapBuffers() def drawSphere(): glEnable(GL_COLOR_MATERIAL) glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE) step = 8 for lat in range(-90, 90+step, step): glBegin(GL_TRIANGLE_STRIP) for lon in range(-180, 180+step, step): latRadians = lat * pi / 180.0 lonRadians = lon * pi / 180.0 x = cos(lonRadians) * cos(latRadians) y = sin(latRadians) z = sin(lonRadians) * cos(latRadians) glColor3f(abs(sin(latRadians*4)), abs(cos(lonRadians*5)), abs(sin(lonRadians))) glNormal3f(x, y, z) glVertex3f(x, y, z) latRadians = (lat+step) * pi / 180.0 x = cos(lonRadians) * cos(latRadians) y = sin(latRadians) z = sin(lonRadians) * cos(latRadians) glColor3f(abs(sin(latRadians*4)), abs(cos(lonRadians*5)), abs(sin(lonRadians))) glNormal3f(x, y, z) glVertex3f(x, y, z) glEnd() glDisable(GL_COLOR_MATERIAL) def keyboard(key, x, y): if key == chr(27): sys.exit(0) def specialkey(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY += 90 elif key == GLUT_KEY_RIGHT: cameraVelY -= 90 elif key == GLUT_KEY_UP: cameraVelX += 90 elif key == GLUT_KEY_DOWN: cameraVelX -= 90 def specialkeyUp(key,x,y): global cameraVelX, cameraVelY if key == GLUT_KEY_LEFT: cameraVelY -= 90 elif key == GLUT_KEY_RIGHT: cameraVelY += 90 elif key == GLUT_KEY_UP: cameraVelX -= 90 elif key == GLUT_KEY_DOWN: cameraVelX += 90 def update(): global viewRotX, viewRotY, cameraVelX, cameraVelY global prevTime t = time.time() dt = t - prevTime prevTime = t viewRotX += cameraVelX * dt viewRotY += cameraVelY * dt glutPostRedisplay() glutInit([]) glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(400,400) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glutSpecialUpFunc(specialkeyUp) glutIgnoreKeyRepeat(1) glutIdleFunc(update) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glutMainLoop()