Midterm Review
Chapters 1 - 4 of OpenGL Programmer's Guide
- Color - perception, color models
- GLUT framework - windows, callbacks
- OpenGL basics - function naming, drawing state
- Coordinate systems
- OpenGL geometry
- Transformations - basics, combining, hierarchical
- Double buffering
- Depth cues
- Depth buffering
- Perspective & orthographic projections
- Camera movement
- Interaction - concepts, GLUT functions
Not on midterm:
- Display lists
- Python details
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