import sys, math from OpenGL.GLUT import * from OpenGL.GL import * from OpenGL.GLU import * cameraDist = 10 cameraXrot = 0 cameraYrot = 0 def draw(): global cameraDist, cameraXrot, cameraYrot glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60, 1, 0.1, 1000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glTranslatef(0, 0, -cameraDist) glRotatef(-cameraXrot, 1, 0, 0) glRotatef(-cameraYrot, 0, 1, 0) drawShape() glutSwapBuffers() def drawShape(): glBegin(GL_TRIANGLES) glColor3f(1, 1, 0) glVertex3f(0, 0, 0) glColor3f(0, 1, 0) glVertex3f(3, 0, 0) glColor3f(0.2, 0, 0.4) glVertex3f(2, 4, -1) glEnd() triangleVertices = [ [ 0, 0, 0], [3, 0, 0], [2, 4, -1] ] triangleColors = [ [1, 1, 0], [0, 1, 0], [0.2, 0, 0.4] ] def drawData(): glBegin(GL_TRIANGLES) for i in range(0,3): glColor3fv(triangleVertices[i]) glVertex3fv(triangleColors[i]) glEnd() def keyboard(key, x, y): global cameraDist if key == chr(27): sys.exit(0) elif key == '.': cameraDist = cameraDist - 1 elif key == ',': cameraDist = cameraDist + 1 glutPostRedisplay() def specialkey(key,x,y): global cameraXrot, cameraYrot if key == GLUT_KEY_LEFT: cameraYrot = cameraYrot - 3 elif key == GLUT_KEY_RIGHT: cameraYrot = cameraYrot + 3 elif key == GLUT_KEY_UP: cameraXrot = cameraXrot - 3 elif key == GLUT_KEY_DOWN: cameraXrot = cameraXrot + 3 glutPostRedisplay() glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) glutInitWindowSize(400, 400) glutInitWindowPosition(0,0) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialkey) glEnable(GL_DEPTH_TEST) glutMainLoop()