import sys import time from OpenGL.GLUT import * from OpenGL.GL import * from OpenGL.GLU import * def draw(): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60, 1, 0.1, 1000) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glColor3f(0, 0.5, 0) glBegin(GL_QUADS) glVertex3f(-100, -3, -100) glVertex3f(100, -3, -100) glVertex3f(100, -3, 100) glVertex3f(-100, -3, 100) glEnd() glColor3f(0, 0, 1) glPushMatrix() glTranslatef(0, -3, -5) glRotatef(-90, 1, 0, 0) glutWireCone(1, 5, 8, 1) glPopMatrix() glColor3f(0.8, 0, 0.3) glPushMatrix() glTranslatef(-10, -3, -20) glRotatef(-90, 1, 0, 0) glutWireCone(1, 5, 8, 1) glPopMatrix() glColor3f(0.5, 0.3, 0.7) glPushMatrix() glTranslatef(10, -3, -10) glRotatef(-90, 1, 0, 0) glutWireCone(1, 5, 8, 1) glPopMatrix() glutSwapBuffers() def keyboard(key, x, y): if key == chr(27): sys.exit(0) def specialKey(key, x, y): if key == GLUT_KEY_LEFT: print "move left" glutPostRedisplay() elif key == GLUT_KEY_RIGHT: print "move right" glutPostRedisplay() elif key == GLUT_KEY_UP: print "move forward" glutPostRedisplay() elif key == GLUT_KEY_DOWN: print "move back" glutPostRedisplay() glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) glutInitWindowSize(400, 400) glutInitWindowPosition(0,0) glutCreateWindow(sys.argv[0]) glutDisplayFunc(draw) glutKeyboardFunc(keyboard) glutSpecialFunc(specialKey) glEnable(GL_DEPTH_TEST) glLineWidth(3) glutMainLoop()