OpenGL Perspective

    gluPerspective( fovy, aspect, zNear, zFar )

fovy = field of view, in Y direction, in degrees

aspect = aspect ratio (X:Y) of window

zNear = distance to near clipping plane

zFar = distance to far clipping plane

The "eye-point" of the perspective projection is at (0,0,0)






Example:

    gluPerspective(45, 1.333, 0.1, 100)




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