import sys, time, math, os, random from pyglet.gl import * window = pyglet.window.Window() keyboard = pyglet.window.key.KeyStateHandler() window.push_handlers(keyboard) class TexturedSquare: def __init__(self, width, height, xpos, ypos, texturefile): self.xpos = xpos self.ypos = ypos self.angle = 0 self.size = 1 self.texture = pyglet.image.load(texturefile).get_texture() x = width/2.0 y = height/2.0 self.vlist = pyglet.graphics.vertex_list(4, ('v2f', [-x,-y, x,-y, -x,y, x,y]), ('t2f', [0,0, 1,0, 0,1, 1,1])) def draw(self): glPushMatrix() glTranslatef(self.xpos, self.ypos, 0) glRotatef(self.angle, 0, 0, 1) glScalef(self.size, self.size, self.size) glColor3f(1,1,1) glEnable(GL_TEXTURE_2D) glBindTexture(GL_TEXTURE_2D, self.texture.id) self.vlist.draw(GL_TRIANGLE_STRIP) glDisable(GL_TEXTURE_2D) glPopMatrix() @window.event def on_draw(): glClearColor(0, 0.3, 0.5, 0) glClear(GL_COLOR_BUFFER_BIT) square1.draw() def update(dummy): global square1 if keyboard[pyglet.window.key.A]: square1.xpos -= 5 if keyboard[pyglet.window.key.D]: square1.xpos += 5 if keyboard[pyglet.window.key.W]: square1.ypos += 5 if keyboard[pyglet.window.key.S]: square1.ypos -= 5 if keyboard[pyglet.window.key.UP]: square1.size *= 1.1 if keyboard[pyglet.window.key.DOWN]: square1.size /= 1.1 if keyboard[pyglet.window.key.LEFT]: square1.angle += 5 if keyboard[pyglet.window.key.RIGHT]: square1.angle -= 5 square1 = TexturedSquare(120, 120, 300, 200, "texture.jpg") pyglet.clock.schedule_interval(update,1/60.0) pyglet.app.run()