Interactive Fiction/Drama - Josephine Anstey



Michael Mateas
A Preliminary Poetics for Interactive Drama and Games. 2001. Mateas, M. Digital Creativity, 12 (3), 2001. 140-152. Also appeared in Proceedings of SIGGRAPH 2001, Art Gallery, Art and Culture Papers, 51-58. 2001.

aristotelian elements - mateas
  • formal cause -
    • what the author creates - abstract plan or goal to which something is headed
    • a plot, which needs certain characters, with specific thoughts, speaking particular lines, creating certain patterns (of behavior, a logic of cause and effect in the action), creating the spectacle

  • material cause -
    • the material out of which something is created
    • what the audience/participant experiences and de-codes

  • McGee and other "how to" write a script books
    • very based in this view of drama
    • character driven - character arcs
    • plot points

Implications of "Aristotelian" theatre/game/interactive drama design
Gonzalo Frasca of Ludology.org
Rethinking Agency and Immersion: playing with videogame characters. Presented at SIGGRAPH 2001. in Proceedings of SIGGRAPH 2001, Art Gallery, Art and Culture Papers,  2001.

Opposition to Aristotle in drama, in games
Theatre of the Oppressed Augusto Boal
Gonzalo Frasca - Sims of the Oppressed