Cel Animation






Cel






Background






Combined






Cel Animation Steps










Animation Principles






Squash and Stretch


Defining the rigidity and mass of an object by distorting its shape during an action.




Anticipation


The preparation for an action.




Follow-Through


The termination of an action.




Overlapping Action


Establishing a relationship between actions.




Straight Ahead and Pose-to-Pose



Two contrasting approaches to the creation of movement.




Slow In and Out


The spacing of the inbetween frames to achieve subtlety of timing and movement.




Timing


Spacing actions to define the weight and size of objects and the personality of characters.




Arcs


The visual path of action for natural movement.




Staging


Presenting an idea so that it is unmistakably clear.




Exaggeration


Accentuating the essence of an idea via the design and the action.




Secondary Action


The action of an object resulting from another action.




Appeal


Creating a design or an action that the audience enjoys watching.








Bob Clampett










Computer Animation






Computer Animation Stages










John Lasseter






Comics

Time Panels Motion




Game Design



The 400 Project

http://theinspiracy.com/400_project.htm

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