Game Design

Games are formal systems:



Good game design is iterative

"Rule of the loop": The more times you test and improve your design, the better your game will be.

PROTOTYPE

  1. Answer a question
  2. Forget quality
  3. Don't get attached
  4. Prioritize prototypes
  5. It doesn't have to be digital
  6. When digital, use a "fast loop" game engine

Another view: development process is risk mitigation

  1. create basic design
  2. figure out the greatest risks in your design (what could go horribly wrong)
  3. build prototypes that evaluate & mitigate them
  4. test prototypes
  5. refine your design based on what you've learned
  6. repeat