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Motivation for affordable VR
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public access - although the CAVE was a collaboration between artists and
scientists, currently there are 3-4 CAVEs in public spaces, open to the
public daily, and showing art or cultural heritage content, including:
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problems for museums and in entertainment industry
- high cost of VR systems makes them rare
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economies of through-put make it hard to keep VR experience interactive
- possible ubiquity of useful & fascinating media
- e.g. VR in schools - for several years the Quickworlds project at
Abraham Lincoln Elemetary School, Oak Park has integrated an Idesk into
its curriculum (project with EVL)
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VR systems in cultural spaces, educational institutions, and
entertainment world for purposes of:
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experiencing applications
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experimenting with a new art media
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creating applications in any field that benefit from VR's strengths
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my personal motivation
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art and vr drama projects that I want to be able to show everywhere
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one on one experience with VR
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Possibility of affordable VR
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UB system
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based on IDesk in terms of tracking system, and screen size
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Two major developments promised to bring down costs
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Passive rather than active stereo
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2 projectors with polarizing filters
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screen that does not depolarize light
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cheap plastic/cardboard glasses
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by late Spring of 2000, Greg Dawe at the Electronic Visualization Laboratory,
University of Illinois at Chicago, had researched screen materials, filters
and projectors, and done a series of experiments to prove this could be
done
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Using a PC
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video games industry pressure -> produce fast video cards
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development of dual headed video cards - so one machine could put out 2
channels of video, one for the left and one for the right eye
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Specifics of UB System
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