dave pape
.... projects .... publications .... teaching .... bio/cv .... links ....

DMS420 f13

[edit] DMS 420/533: Advanced Digital Arts Production

[edit] Fall 2013

[edit] Course Info

When: Monday/Wednesday 11:00 am - 12:50 pm
Where: CFA 242
Website: http://davepape.org/d/DMS420

Instructor 1: Dave Pape
e-mail: depape at buffalo.edu
Office: CFA 250
Office hours: Mon/Wed 1-2

Instructor 2: Devin Wilson
e-mail: devin at devinwilson.net
Office: CFA 248A
Office hours: Mon/Wed 2-3pm

[edit] Course Description

In this course we will explore a range of digital technologies and their application in the production of contemporary media art. There are three major components to the course:

The first half of the semester will be focused on one to two week studies of digital technologies / tools. Each will be introduced in lecture, followed by in-class exercises; students will then be expected to continue the work begun in class on their own, turning in completed homework assignments the following week.

The second half of the semester will focus on production of major individual projects. We will discuss potential topics and goals for your projects during the beginning of the semester. An important element of the project is research - you will be expected to do something you don't already know how to do, and to spend a fair amount of time researching your chosen topic. Around the 10th week, students will give in-class presentations on what they've been researching. Projects must be completed and in a showable state by the end of the semester.

The third course element is online discussions, on UBlearns. We will present various artworks and/or theoretical writings connected with the 'technology studies'. Students must discuss and respond to the works/writings on the UBlearns discussion boards. Later in the semester we will expect you to bring more works for everyone to look at (ie keep an eye out for interesting stuff, and post links). We would also like you to use the boards to discuss your own projects - in particular, talk about any difficulties you encounter, to hopefully assist each other, and be prepared to critique each others work.

[edit] Rough Schedule

Aug 26-28 Experimental game design; Twine
Sep 9-18 Projection
Sep 23 - Oct 2 Visual programming & signal processing
Oct 7-16 Web programming & databases
Oct 28-30 Research presentations
Nov 4-25 tbd
Dec 2/4 Present projects

[edit] Learning Outcomes & Assessment

Outcome Assessment
Students will be able to quickly learn and expressively apply new technologies (including digital projection, web programming, and signal processing) in the creation of their work regular in-class technical exercises
Students will be able to independently research and analyze new technologies for applying towards art-making, finding tutorial and other resources online and in print formally present research, analyses, and applications
Students will be able to identify and interpret existing contexts for their work to exist within and/or respond to. Written responses and online discussions regarding existing artworks and intellectual trends.
Students will be able to identify, compare, and apply the technologies best-suited to their creative goals. Research presentation and final project.
Students will have evaluated and developed their artistic identities and goals. Formal project proposals, which will be focused on students' ability to plan and organize projects that align with what they mean to achieve creatively, as well as online and in-class critiques.

[edit] Grading

You are allowed up to two free absences; after that, each absence will cost you 3% of your overall grade.

[edit] Other details

[edit] E-mail

I will send any e-mail relating to this course to your official buffalo.edu address. Be sure that you check this address. Do not ask me to send e-mail to another address instead - if you don't want to use the buffalo.edu mail system, forward your mail from there to whatever system you do use.

Also, be warned that mail from free services like Hotmail or Yahoo has a strong chance of being caught by spam filters. Hence, I recommend not sending me e-mail from such an address, if you want to be certain that I'll receive it.

[edit] Lab Fee

This is a DMS production course, and carries a lab fee of $100. The lab fee covers access to the computer lab and to other equipment that you can use in creating your games.

[edit] Students with Disabilities

If you have a disability (physical, learning or psychological) which may make it difficult for you to carry out the course work as outlined, and/or requires accommodations such as recruiting note takers, readers, or extended time on exams and assignments, please contact the Office of Disability Services, 25 Capen Hall, 645-2608, and also your instructor during the first two weeks of class. ODS will provide you with information and will review appropriate arrangements for reasonable accommodations.

[edit] Plagiarism

Plagiarism is literary theft and a betrayal of trust. The term is derived from the Latin word for kidnapper and refers to the act of signing one's own name to words, phrases, or ideas which are the literary property of another. Plagiarism comes in many forms, all to be avoided: outright copying, or paraphrase, or a mosaic or disguised use of words and phrases from an unacknowledged source. To avoid plagiarism, make it your habit to put quotation marks around words and phrases, or to isolate and indent longer passages, that you are using from someone else's writing. And be sure to cite the source, in a footnote or endnote, or within parentheses in your text. The penalties for plagiarism can be severe: from an F for the particular assignment, to an F for the course, to referral of the case to the Dean of Undergraduate Education for administrative judgment. If you are unsure about how to use and document sources, please consult with your instructor.

[edit] Weapons as props

If you are planning a student production which involves using any prop which could be interpreted to be a weapon [toy gun, BB gun, knife, etc.] and you are planning to shoot on the UB campus or any other public place, you must obtain written permission from Campus Security or the equivalent authority before you shoot. If you do not, you will face serious problems including possible expulsion from the university.

[edit] Sexual harassment

Sexual Harassment of employees and students, as defined below, is contrary to University policy and is a violation of federal and state laws and regulations.

Unwelcome sexual advances, requests for sexual favors, and other verbal or physical conduct of a sexual nature constitute sexual harassment when:

  1. submission to such conduct is made either explicitly or implicitly a term or condition of an individual's employment or academic advancement;
  2. submission or rejection of such conduct by an individual is used as the basis for employment or academic decisions affecting such individual;
  3. such conduct has the purpose or effect of unreasonably interfering with an individual's work or academic performance, or creating an intimidating, hostile, or offensive environment

No university employee of either gender shall impose a requirement of sexual cooperation as a condition of employment or academic advancement, or in any way contribute to or support unwelcome physical or verbal sexual behavior.

Any member of the university community who requires additional information or who wishes to make a complaint or receive a copy of the University procedures to be followed for complaints arising from matters related to the policies outlined above should contact the Office of Equity, Diversity, and Affirmative Action Administration, 406 Capen Hall, 716-645-2266.

Examples of Sexual Harassment

What to do if you are harassed